
Into the Blockwild
Pick a door. Any door.



Drag the book to turn it over.
Door Zero wasn't on the library wall yesterday. Today it's open, and a grumpy little helper called Tooltip is waiting on the other side.
Every game that never got finished ends up in the Unfinished, and without an ending, a world starts to crumble. In the Blockwild, a castle floats on a hundred cracking pillars, a stubborn stone golem won't leave his post, and a very polite man with a very big eraser plans to tidy the whole place away by sundown.
You choose where to go and what to risk. Find the right ending and you might save a world. Find the secret one and you'll learn why the door opened for you.
20 endings. 3 hearts. 1 secret. Can you find them all?
turn to 3Inside the book
Every section ends with a choice. Black-and-white ink illustrations run all the way through, and every choice has its own little drawing, so you can see where each door leads.






turn to 4Who you'll meet

A stone golem who has guarded the castle's last block for eleven years.

Polite, tidy and determined to wipe the Blockwild away by sundown.

Sir Reset's helpers. Easy to fool, hard to dislike.
turn to 5Get it first
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