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many doors books
A series by Tavi Quinn · ages 8 to 12

DOORZERO

One day a door appears in your school library, numbered 0. Behind it is a round room full of doors, and behind each of those is a game that nobody ever finished. They're falling apart. The only thing that can hold a world together is an ending, and you're the one who has to find it.

turn to 2How it works

You choose

Every section ends with a choice, and each choice tells you which numbered section to turn to. Nobody reads it front to back.

♡♡♡

Three hearts

Risky choices cost a heart. Lose all three and you get Wiped back to the Hub, unhurt and a bit embarrassed, to try another door.

☐ 20+ endings
☐ 1 secret

The Hunter's Log

Each book has over 20 endings and one secret one. Tick them off at the back. Some take a few tries to find.

turn to 3Six doors

Each book is a different world: a block-building game, a dinosaur park, a space station, a mystery, a haunted house and, last of all, the sky above the Hub. You can read them in any order.

1Into the BlockwildA block-building world whose builders left halfway through their castle.2The Fossil ClockA dinosaur park whose time machine was never finished.3Station Zero-GA space station abandoned the day before launch.4The Case of the Missing EndingA detective game whose last chapter was never written.5The House That Saved ItselfA haunted house that autosaves forever.6The Last EndingThe sky kingdom above the Hub, where the first unfinished game began.

turn to 4Codewords travel

Every book hides a secret ending, and the secret ending gives you a codeword. Write it in your Hunter's Log. In the next book, that codeword opens a door you couldn't open otherwise.

Collect all five and the last book has an ending nobody else will see.

Write your codewords here

turn to 5Who's who

Character sheet: Tooltip
Tooltip
Your guide. Once the helper in a game that never shipped. Sarcastic, loyal, secretly worried. Do not call it little guy.
Character sheet: the Archivist
The Archivist
Keeper of the Hub and the great Hunter's Log. Wears a coat stitched from old game manuals. Knows more than they say.
Character sheet: Sir Reset
Sir Reset
Leader of the Wipe Crew. Never raises his voice. Thinks forgetting is kinder than crumbling, and you'll have to change his mind.

turn to 6Be first through the next door

Tooltip says